﻿using RayDen.RayEngine.Core.Interface;

namespace RayDen.RayEngine.Engines.BDPT.LVC
{
    public class SceneEvaluationPathSampler : PathSamplerBase
    {
        public int MaxDepth;
        public float LightsourceAvailability;


        public override void InitPath(IPathProcessor buffer)
        {
            base.InitPath(buffer);
        }
    }
}